![]() Pay attention to the hobo signs around the city. The game won’t necessarily tell you where to go, so read the descriptions of evidence carefully to decide your next move. Pay attention to both your health and your sanity bar.Īvoid combat whenever you can, especially early in the game when you aren’t as prepared for battle.Ĭhoices have story consequences, so save ahead of conversations in case you want to reload and make a different decision. Keep at least one first-aid kit with you whenever possible. Master Survivalist – 10% chance to save materials when crafting.Deductive Method – Gain more experience.Effulgent Mind – Stay sane much longer.Crafting Efficiency: Supplies – 15% chance to save materials when crafting First Aid Kits, Sanity Kits, and Traps.Crafting Efficiency: Explosives – 15% chance to save materials when crafting explosives.Smart Packing – Limit on the amount of a crafting material you can carry is raised to 25.No Charity – 50% chance of getting double the quest rewards.Absolute Clarity – Earn more experience and stay calm longer.Field Medic – Lets you carry one more First Aid Kit and Antipsychotic.Lightning Bruiser – Melee attack speed is faster. ![]() Unnatural Recovery – Regenerate some health when your health is low.Indigestible – Damage from man-eating eels is halved.Eldritch Endurance – Increases Vitality further.Abnormal Endurance – Increases Vitality.Extra Clip – Pistol magazine carries 7 rounds.Deep Pockets – Revolver magazines carries 6 more rounds.Bottomless Packets – Shotgun magazine carries 4 more rounds.Furtive Lurker – Take less fall damage.Sapper Charge – Grenades and bombs have a higher range.Sharpshooter – Rifle damage is doubled.Firm Grip – Submachine Gun accuracy increases.Nimble Fingers – Revolver has a faster reloading time.Trench Sweeper – Shotgun has better spread and deals more damage.Hardboiled Detective – Pistol damage is doubled.Trapper – Traps take less time to set up.Ankle Bitter – Traps hold enemies for a longer period of time. ![]() Skills are divided into three skill threes: Combat Proficiency, Vigor, and Mind. You earn experience by completing quests, fighting monsters, and visiting new locations. It’s the most robust, pure awful combat I’ve ever experienced and just feels totally unnecessary.Playstation 4 Xbox One Nintendo Switch PC Xbox Series X All Skills UnlockablesĪs you get experience, you’ll earn Knowledge Points that you can use to unlock new skills. Especially if I were to say the combat might be the worst I’ve ever experienced. I perceived the story and the wicked environment and was satisfied with the end result despite the grind. It can be incredibly frustrating figuring out what to do and when you finally do you’re usually left with another mystery that will require way too much brain work. This is the big problem with The Sinking City, it didn’t build upon the issues that seemed to annoy people the first go around. Otherwise, you’d be looking at a really wonderful game. It’s such a shame it’s such a buggy mess and chore to get through. Solving puzzles and finding new locations is up to you and the system is brilliant. Where you go is up to you, there’s isn’t easy to follow map markers like in most games. You’ll be asked to do detective work all over town and this game does not hold your hand. Oakmont is very creepy with its flooded streets, dingey buildings and strange cast of characters. The world itself is very fascinating and seems to be accurately ripped from the pages of H.P. ![]() I admit, despite the rough start and the horrendous in-game character CGI, I was all in on this weird game. Right out the bat the game sinks its teeth into you, as long as you get past one of the most confusing tutorials in history. You must use your detective skills to determine why you keep having strange visions, what the townspeople are really hiding and the origins of “The Flood” (Which really isn’t all that much of a mystery). You play as private investigator Charles Winfield Reed, who is brought to the town of Oakmont to investigate some supernatural occurrences.
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