The game tells you that Sudreyar might be a better clan for you. Say that you find the early-game section very easy, but struggle in late-game. Other clans can be very prone to war in the start of the game, but then settles after a while. They have strengths when it comes to the sea and warfare, but they start out very slow and don’t become good until the late-game content. Take for example Sudreyar, which is a normal difficulty clan to play as. The game not only tells you what difficulty each clan has, but also why it has said difficulty. As a result no playthrough is the same, and the game encourages trying out different clans and different tactics each time. One thing ToB really has gotten right, though, is the balance between the different factions, with all of them having strengths and weaknesses. I do wish that it was better ways to rotate the camera though, and that the rotation could be a bit quicker, but those are minor issues. Controlling my units was quite smooth, although I wish it was a bit easier to make the rush to the target. The controls are pretty much standard for these kind of games, with every button being programmable if you don’t like the way it’s set up as a default. Although it must be said that they’re far from the most advanced I’ve ever tried, it was just advanced enough to have some tactical aspects, yet simple enough for me to enjoy. And despite never having enjoyed RTS games before, I actually liked the RTS elements. What I do want to praise the game for, is the RTS( real time strategy )-gameplay. I was so far from ever completely understanding what the game wanted me to do when different things happened, like my warlords losing loyalty to the king, but never explaining how to prevent that. And for my first step into the Total War -series, this was very close to a deal-breaker for me. Not to mention the fact that the game seldom explains how to use different mechanics. I really want to like the gameplay in ToB, however I keep finding it boring and repetitive. Especially when the rest of the game fits so well together. I also felt that the text-boxes were a bit out of style with the rest of the game. It’s not a major issue, but I felt it was too much text without enough actual information per section. The only thing keeping the graphics section from being perfect is the UI, which I found to be a bit cluttered and lacking in information on each screen. The in-game textures look awesome too, as the style feels very much in spirit of the story. More on why this happened will be explained in the gameplay section of the review.įirst of all, let me say how amazing this game looks! Especially the intro is top notch, as it not only has nice textures, but also has its own style which really fits into the setting for the rest of the game. My main tactic was to conquer all of the British Isles through warfare, unfortunately, my attempts at that were futile, and I never got to the end of that campaign scenario. Personally I chose to be Sudreyar, a viking sea king -faction, as I wanted to make use of their nautical strengths. In Total War Saga: Thrones of Britannia ( from now on ToB ) you can play as ten different factions, from five different cultures. Chastened – but not yet broken – the Norse warlords have settled across Britain.” “The year is 878 AD, the English king Alfred the Great has mounted a heroic defence at the battle of Edington, and blunted the Viking invasion. Being a beginner in this game was not easy, but how did it stack up after I got some hours into it? Time to find out! Name: Total War Saga: Thrones of BritanniaĪcquired: * A copy of this game was provided from publisher for review purpose*įirst of all, I must say that I’ve never touched a Total War game before, but I enjoy kingdom builders like Civilization and Europa Universalis, and Thrones of Britannia certainly piqued my interest when I first heard about it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |